Learning C# by Developing Games with Unity 6: Get to grips with coding in C# and build simple 3D games in Unity from the ground up

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Management number 233483677 Release Date 2026/06/27 List Price US$7.72 Model Number 233483677
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Learn C# programming from scratch using the all-new Unity 6 as a fun and accessible entry point with this updated edition of the bestselling seriesKey FeaturesBuild a strong foundation in programming concepts and the C# languageBecome confident in the fundamentals and features of Unity in line with Unity 6Create a playable game prototype in Unity―a working first-person shooter game prototypeGet With Your Book: PDF Copy, AI Assistant, and Next-Gen Reader FreeBook DescriptionIt's the ability to write custom C# scripts for behaviors and game mechanics that really takes Unity the extra mile. That's where this book will help you as a new programmer!Harrison Ferrone, in this eighth edition of the bestselling series, will take you through the core concepts of programming and the C# language from scratch, while building an engaging and playable game prototype in Unity 6.You’ll get to grips with the fundamentals of object-oriented programming (OOP) and the Unity engine with lots of code samples, exercises, and tips to go beyond the book with your work. You’ll write C# scripts for simple game mechanics, perform procedural programming, request live data from the web, and add complexity to your games by introducing intelligent enemies and damage-dealing projectiles. You’ll also explore the underlying mechanics of Unity game development, including game design, lighting basics, player movement, camera controls, collisions, and more, with every passing chapter.Note: The screenshots in the book display the Unity Editor in full-screen mode for a comprehensive view. You can easily reference color versions of images by downloading them from the GitHub repository or the graphics bundle linked in the book.What you will learnMaster programming fundamentals by breaking them into simple, digestible partsUnderstand OOP concepts through clear explanations of C# code samplesFollow simple steps and examples to create and implement C# scripts in Unity 6Divide your code into pluggable building blocks using interfaces, abstract classes, and class extensionsGrasp game design document basics and then move on to blocking out your level geometry, adding lighting, and a simple object animationCreate basic game mechanics, such as player controllers and shooting projectiles, using C#Who this book is forIf you're a developer, programmer, hobbyist, or anyone who wants to get started with Unity and C# programming in a fun and engaging way, this book is for you. You'll still be able to follow along if you don't have programming experience, but knowing the basics will help you get the most out of this book.Table of ContentsGetting to Know Your EnvironmentThe Building Blocks of ProgrammingDiving into Variables, Types, and MethodsControl Flow and Collection TypesWorking with Classes, Structs, and OOPGetting Your Hands Dirty with UnityMovement, Camera Controls, and CollisionsScripting Game MechanicsBasic AI and Enemy BehaviorRevisiting Types, Methods, and ClassesSpecialized Collection Types and LINQSaving, Loading, and Serializing DataConnecting to the World Wide WebExploring Generics, Delegates, and Beyond Read more

ASIN B0FDQKWTQN
XRay Not Enabled
ISBN13 978-1805808701
Edition 8th
Language English
File size 18.0 MB
Page Flip Enabled
Publisher Packt Publishing
Word Wise Not Enabled
Print length 723 pages
Accessibility Learn more
Screen Reader Supported
Publication date October 20, 2025
Enhanced typesetting Enabled

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